![]() ![]() Difficulty should increase the amount of damage dealt to Aloy and the awareness of the enemies not increasing the arrows they can take by 150 A second thing is a simple thing and its just general movement issues like Aloy not grabbing on to things and plummeting or her simply not jumping to the next grapple point (this is where the glider comes in handy) Apart from these couple of drawbacks I find everything to be beautifully crafted. However, they shouldn't be as spongey as they are. I'm not saying all enemies should be one shot on the higher difficulties. However, on the other hand there are a couple of issues holding this game back from a perfect 10 those being the combat, while having an expansive skill tree is quite a slog on the higher difficulties and by slog I don't mean souls like in which you must learn the patterns and parry timing I mean you need to be using a tonne of arrows to remove the enemies weak points and then combining that with the use of a large quantity of traps, this really reduces the flow of combat. In terms of the positive Horizon Forbidden West adds a tonne of new mechanics, enemies, challenges, combat abilities, weapons and a whole heap more making for a hell of a time. but that is to be expected as the focus is the robots. The skill tree is deep and detailed allowing you to boost your preferred style (Stealth, Spear combat, Archery, Traps ETC) The enemies are beautifully designed and contain a vast variety in regards to the robots, humans however are fairly standard the only variations there are armour style/colour and clan name really. The story is as engaging as zero dawn was, as long as you're a gamer who doesn't mind dialogue/cutscenes or you're a person who enjoys acquiring all the lore/knowledge you can before moving on. Not to mention the map is quite expansive and there is more than a handful of things to do, explore, loot, fight and discover. It's visual aesthetic is incredibly pleasing, traversing through these environments is enjoyable and vastly improved from zero dawn. It's visual aesthetic is incredibly pleasing, traversing through these environments is Horizon Forbidden West is a stunningly beautiful game. Horizon Forbidden West is a stunningly beautiful game. Along the way, she must reunite with old friends, forge alliances with warring new factions and unravel the legacy of the ancient past – all the while trying to stay one step ahead of a seemingly undefeatable new enemy. It's up to Aloy to uncover the secrets behind these threats and restore order and balance to the world. Life on Earth is hurtling towards another extinction, and no one knows why. ![]() Vicious storms and an unstoppable blight ravage the scattered remnants of humanity, while fearsome new machines prowl their borders. ![]() Explore distant lands, fight bigger and more awe-inspiring machines, and encounter astonishing new tribes as you return to the far-future, post-apocalyptic world of Horizon. Join Aloy as she braves the Forbidden West – a majestic but dangerous frontier that conceals mysterious new threats. Summary: Join Aloy as she braves the Forbidden West – a majestic but dangerous frontier that conceals mysterious new threats.It's un-beta'd because this damn thing reached up and grabbed me by the THROAT. This is legit the first fic I've written since before AO3 was a thing. Or, Aloy gets tattooed and contemplates belonging. ![]() Six hours later, the inker’s needles painting lines of fire across her ribcage, Aloy decided that Erend must have been absolutely pickled with Scrappersap for this. The Tenakth don't give a shit about your sexual hangups.Tenakth Culture & Customs (Horizon: Forbidden West).No Archive Warnings Apply, Graphic Depictions Of Violence.AuntieCoagulant Fandoms: Horizon: Forbidden West, Horizon: Zero Dawn (Video Game) ![]()
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